3D Models for use in the Editor will have to be in GLTF format.
Models could be exported from 3D software like Autodesk 3Ds Max, Autodesk Maya or Blender, using inbuilt exporters or 3rd Party Scripts to GLTF format.
For the model to be efficient, the poly count should be kept as low as possible - ideally less than 1000 polys, but a maximum of 3000 polys. All the textures exported will have to go through a compression pass using online compressor tinypng.com or similar.
The model should be scaled to real life sizes and the origin point should be at the center of the model before exporting.
Use this link to test exported models. This is the closest to what the model will look like inside the Editor.
For further details regarding GLTF format, refer here.